PointerLitBusts
Three helmeted busts in a dark room, lit by the cursor carrying the only lamp.
Locked options are left alone by Randomise
Options
-
lamp26 -
0 to 120
Brightness of the lamp the cursor carries.
-
lampColour#ffe9c9 -
css colour
Colour of the lamp. Warm, so it reads as a lamp rather than as a screen.
-
reach3.2 -
0.5 to 10
How far in front of the busts the lamp sits.
-
sweep7 -
1 to 20
How far the lamp travels across the scene.
-
rim0.5 -
0 to 3
The edge that keeps a form present when the lamp is elsewhere.
-
rimColour#6f86b8 -
css colour
Colour of the rim, which is the room rather than the lamp.
-
room#0a0a0c -
css colour
The ground the busts stand in.
-
parallax0.35 -
0 to 2
How far the camera drifts against the cursor. Zero holds it still.
-
polish0.42 -
0 to 1
How polished the shell is. Low is stone, high is lacquer.
What it needs
- Category
- Pointer, an effect
- Dependencies
- three@>=0.160.0
- Browser
- WEBGL2
- Frame budget
- ~2.5 ms · 1 context
- Pinned to
- v0.13.0
- The forms are generated rather than loaded. A prompt here hands over source, and a decimated head scan is several megabytes of binary nobody can read, review or tune. A lathe profile and three primitives is a few hundred numbers and every part of it can be changed by somebody who has never opened a 3D tool
- The light moves in the world, on a plane in front of the busts, rather than in screen space. A light pinned to the cursor in two dimensions lights everything from the same angle wherever it goes, so the shading never changes and the scene reads as a flat image with a bright patch on it
- There is always a little rim light. On a dark ground an unlit form is not subtle, it is absent, and a reader who moves the cursor somewhere empty concludes the page is broken
- No shadow maps. A moving light and three solids is the case where real shadows look obvious and cost a second render pass every frame, and at this scale the shading says most of what a shadow would have
- One render pass, three lathes and a few primitives, no shadow map and no post